20/01/23 - Radial Menu (final state)


Since my last post about the radial menu, I have done a sizeable overhaul on the graphics and fixed some issues. 

As shown in the video linked below, the radial menu has gotten a much needed graphical update. This was done in clip studio paint with some symmetry rulers and tracing over screenshots of my own 3D models for the item icons.

https://drive.google.com/file/d/1x6IDwJHEempoWZ-lthqzGm3qHf9KDhJM/view?usp=share...

Also within the video, you can see that the joystick issues have been fixed. There is no longer any progress build up upon first opening the menu and there are no immediate snap-turns/teleports triggered after selecting items. This was done by implementing delays for each hand and each issue, one upon first opening the menu to delay joystick input. And one after the menu is closed to delay the availability of snap-turning and teleporting (like how it is disabled when the menu is open). One other fix is that the menu is in front of the items, previously the clipboard would block the menu and make it hard to see. You can still see the items behind the radial menu due to its transparency.

Another key development is the ability to switch dominant hands from the menu as shown in the link below. This allows the pen to be used in a hand the player feels is comfortable.

https://drive.google.com/file/d/1rEPZy8l1XQ_A9keLhMpV1mUfybfq-MAA/view?usp=share...

I initially tried a needlessly complicated method of re-attaching the radial menu components to opposite hands but I found it was much simpler to just switch which items were available in the "set active inventory item" functions in VR Pawn; to accompany this, I have ensured that the icons on the radial menu are changed to alternative versions aswell.

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