20/01/23 - Button, lever and in-game menu (final state)
As an update from the last post about these mechanics, I was able to use the relative transform node to make the levers and sliders more compatible with rotations, this can be seen in the video below
https://drive.google.com/file/d/1ZM_8WTSFf3CYy7WqdXZyUKynOOSC87UP/view?usp=share...
All of the levers, buttons and sliders are functional, a group of them can be seen in the video linked below.
https://drive.google.com/file/d/15CLgWCsSF4RZUzh5fWBAzEfvMS8dvkh8/view?usp=share...
As for the in-game menu, the height slider is still redundant but the volume and hand switcher are fully operational. As seen in the video below. The hand switching process can be seen more clearly in the previous radial menu post.
https://drive.google.com/file/d/18LinLHfdhnD0s3xzm8AmgW5nek2AOVdy/view?usp=share...
VR Dev Blog
Status | In development |
Author | Georgonzola |
More posts
- 20/01/23 - Painting tool (final state)Jan 20, 2023
- 20/01/23 - Radial Menu (final state)Jan 20, 2023
- 19/01/23 - Button, Lever & In Game Menu progressJan 19, 2023
- 19/01/23 - World to local coordinate translationJan 19, 2023
- 06/01/2023 - Door ProgressJan 11, 2023
- 06/01/23 - Radial Menu ProgressJan 06, 2023
- 05/01/23 - Painting Tool ProgressJan 05, 2023
- 30/12/22 - BreakthroughDec 30, 2022
- 19/11/22 - Current ProgressNov 19, 2022
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