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20/01/23 - Button, lever and in-game menu (final state)
January 20, 2023
by
Georgonzola
As an update from the last post about these mechanics, I was able to use the relative transform node to make the levers and sliders more compatible with rotations, this can be seen in the video below...
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20/01/23 - Painting tool (final state)
January 20, 2023
by
Georgonzola
As mentioned in the "world to local coordinate translation" post, I was able to re-code the coordinate translation to enable moving canvasses. This can be shown in the video below. https://drive.googl...
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20/01/23 - Radial Menu (final state)
January 20, 2023
by
Georgonzola
Since my last post about the radial menu, I have done a sizeable overhaul on the graphics and fixed some issues. As shown in the video linked below, the radial menu has gotten a much needed graphical...
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19/01/23 - Button, Lever & In Game Menu progress
January 19, 2023
by
Georgonzola
As of yesterday, I have completed both the levers & button and the in game menu to a degree that I am happy to submit. I have decided to group these mechanics together as they mostly work together in...
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19/01/23 - World to local coordinate translation
January 19, 2023
by
Georgonzola
After some research, I have found a node that I can use to translate coordinates from world space to local, this has proven to be incredibly useful as I am able to ensure that my mechanics can work re...
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06/01/2023 - Door Progress
January 11, 2023
by
Georgonzola
Current Mechanic State So far I have managed to complete several steps of the door including a placeholder opening trigger and a complete unlocking mechanism. The door is initially locked, to open it...
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06/01/23 - Radial Menu Progress
January 06, 2023
by
Georgonzola
Current Mechanic State At this time, I have managed to implement a fully functional radial menu that allows the player to switch to items depending on each hand. The menu is activated by pushing in on...
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05/01/23 - Painting Tool Progress
January 05, 2023
by
Georgonzola
Current Mechanic State I have currently completed the drawing tool to a base state that I am happy with. The player is able to draw on a whiteboard surface with four different colours and can erase th...
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30/12/22 - Breakthrough
December 30, 2022
by
Georgonzola
Terribly sorry for the long delay, I had an unfortunate series of events where I got sick, then got Covid, then Christmas came around. From now on updates will be happening as often as every other day...
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19/11/22 - Current Progress
November 19, 2022
by
Georgonzola
Apologies for the large gap in-between posts; while I have made progress on the assignment I have neglected to post about it, largely due to my feeling that failures were not significant enough to pos...
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21/10/22 - Further ideas
October 21, 2022
by
Georgonzola
Sorry for the missed week, I couldn't put my headset on due to a very long headache. In the meantime, I created a few modelled assets I plan to use for the project, this includes the button, lever, an...
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07/10/22 - Control Ideas
October 07, 2022
by
Georgonzola
Movement For the movement of the game I intend to use a mix of direct travel and teleportation (between areas). The main movement will be direct travel as the terrain is going to be mostly flat with a...
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07/10/22 - Five components Ideas
October 07, 2022
by
Georgonzola
For this project the five options I have chosen to complete are as follows: Animated button and lever system In-game painting tool Interactive door system Main menu using 3D diegetic /in-world compone...
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